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I need you on this Away Team!

I thought tonight I will talk a little about away missions. Were you can send them, what they do once they arrive. Everyone has being bringing some good input on that in the last few days and I want to...

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Procedural weapons for ships

The next stretch goal is better editors AND procedurally generated weapons I am going to list the base weapons in the game now, and after you read them maybe you guys can give me some ideas of what...

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Weapons Systems Update

Ok so I took all of the ideas I got, and tried my best to strip out "variables" out of them, like scaling, amount of fire, duration, angle, etc. Wit this I was able to go about laying the ground work...

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Kickstarter Stretch Goal 1 and Walking!

Thank you my friends, We have reached the first stretch goal, Now I can assure you get better editors and deeper control over your ship design, weapon systems, race stats and looks. It's quite...

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Update 12/14/2013

So we are working towards the second stretch goal with seven days to go and I thought I would talk more about what we have planned for this. Basically all the generated content that you create during a...

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Editor Update Save & Load

Today I was able to rig load and save to the editor. Now you can save your ship design and then load it again later. I will expand on this over the next day or two. In addition I began designing a...

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Have we been here before?

Making Surface worlds is complicated... Talking with some of the guys on the design team we had a wish list item that we really felt needed working out to make the game better. Originally the episode...

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New Backer Build posted

New build is up for Backers! The “Exploration Build A” gives backers a taste of how the game flow is so far presented. Backers can take their procedurally generated vessel and travel amongst the stars...

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Space Combat Refinements

a new build to share with you today. As far as work moving forward for my backers, I have to finish the interface issues mentioned below making Joypad, Keyboard/Mouse easily useable. I have all core...

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Connecting The Pieces

So things are moving fast with development, I have begun to sew in the various episode components, This build you can happen upon 7+ event triggers with various mission objectives. Over the next week I...

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Tiny Trek Progress 11/20/2014

In this video I wanted to share some of the new features and consoles available to would be captains in game. First off is a revamped control scheme, which I am still tuning. Each "command" you can...

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