I need you on this Away Team!
I thought tonight I will talk a little about away missions. Were you can send them, what they do once they arrive. Everyone has being bringing some good input on that in the last few days and I want to...
View ArticleProcedural weapons for ships
The next stretch goal is better editors AND procedurally generated weapons I am going to list the base weapons in the game now, and after you read them maybe you guys can give me some ideas of what...
View ArticleWeapons Systems Update
Ok so I took all of the ideas I got, and tried my best to strip out "variables" out of them, like scaling, amount of fire, duration, angle, etc. Wit this I was able to go about laying the ground work...
View ArticleKickstarter Stretch Goal 1 and Walking!
Thank you my friends, We have reached the first stretch goal, Now I can assure you get better editors and deeper control over your ship design, weapon systems, race stats and looks. It's quite...
View ArticleUpdate 12/14/2013
So we are working towards the second stretch goal with seven days to go and I thought I would talk more about what we have planned for this. Basically all the generated content that you create during a...
View ArticleEditor Update Save & Load
Today I was able to rig load and save to the editor. Now you can save your ship design and then load it again later. I will expand on this over the next day or two. In addition I began designing a...
View ArticleHave we been here before?
Making Surface worlds is complicated... Talking with some of the guys on the design team we had a wish list item that we really felt needed working out to make the game better. Originally the episode...
View ArticleNew Backer Build posted
New build is up for Backers! The “Exploration Build A” gives backers a taste of how the game flow is so far presented. Backers can take their procedurally generated vessel and travel amongst the stars...
View ArticleSpace Combat Refinements
a new build to share with you today. As far as work moving forward for my backers, I have to finish the interface issues mentioned below making Joypad, Keyboard/Mouse easily useable. I have all core...
View ArticleConnecting The Pieces
So things are moving fast with development, I have begun to sew in the various episode components, This build you can happen upon 7+ event triggers with various mission objectives. Over the next week I...
View ArticleTiny Trek Progress 11/20/2014
In this video I wanted to share some of the new features and consoles available to would be captains in game. First off is a revamped control scheme, which I am still tuning. Each "command" you can...
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